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Call for abstracts

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In the dawn of the new millennium, design is experiencing a moment of expansion, recognition, mutation and integration, other disciplines would envy. It retains its aura and transcends the realm of the tangible becoming a form of thought, dialogue and ontology. The turn of the millennium has staged disruptions and catastrophes: from wars against terror, to exacerbated fundamentalism; from the financial crises, to the flood of inequities and migrations.

In absence of better words, the “post” prefix has characterized the last half-century: postmodern, post-feminist, post-capitalist, post-humanist, post-truth. Before creating post-design, would it be worth thinking about an after design? Can design capture another vision of the human being, cultures and ecosystems that surround humans? Have designers thought about what will happen next?

Humans a species that mutates and subsists revealing great adaptive capacities: debating emerging issues, not fearing on experimenting vocabularies, being critical, collaborative and speculative. Design today is transdisciplinary and plural.

Hosting Cumulus in Colombia, is the fruit of transition, placing humans in a border crossing, in an eclectic habitat: a place as contradictory and vital, as the change of millennium. When design is situated as thought in action and transition, it questions the logic that created it and gives light to diversity. In Bogotá, Colombia, different perspectives will be found transcending the disciplinary: design, later.

Sensing the City,
Sensing the Rural

Tracks Chairs

Isabel Arteaga
Andrés Burbano

It deals with the undergoing radical transformations that the urban and the rural spaces are experimenting in the post-digital times; these transformations are the result of the tensions between the computational and the physical domains. But, how are both cityscapes and landscapes being affected by these changes? What can technology do to keep the equation urban-rural balanced? How can we reinforce connections between rural and urban spaces? How are we using the information we are now extracting in both of those spaces? How the design in different scales benefit from the technologies to observe, perceive and build the territory? If by 2050, two-thirds of the world population will live in cities, what is going to happen to rural environments?

Somewhere,
Nowhere:
Wicked Design

Tracks Chairs

Santiago de Francisco
Carolina Blanco
Daniel Huertas

One of the dominant design narratives since the mid nineteenth century has to do with its centrality in fostering consumerism. However, it was also by the second half of the same century that behavioral researchers started thinking about alternatives to market economies and the emergence of new ecologies. Contemporary design is still looking for different ways to establish a more responsible, but also longest and healthiest relationship with the environment and its context. From consumption and individualism design has transcended to promote a strong consciousness on scarcity of resources and environmentally mindful local communities. Is it possible for designers to learn and design along with small communities? Can social sciences and design together work in providing not finished products but ways of thinking and methodologies to empower communities? Can design reach a wider a scope out of the frame of market-driven economies? Can design methodologies help tackling wicked problems?

De-innovation,
Fiction, and
Autonomy

Tracks Chairs

David de los Reyes
Javier Ricardo Mejía
Juan Manuel Medina

The articulation between world-making exercises and design methods reformulates the identity of design with the emergence of domains such as Critical Design, Speculative Design, Design Storytelling, amongst others. These methods and practices trigger creative, disruptive and conscious architectural and design practices by also applying technological developments and possibilities through ideation and speculation. The result generates spontaneous designs that are both, efficient and imaginative. Can the relationship between design, fiction, architecture, and games, redefine the role of each specific field? Can the intersection of these fields provoke a revision of the rhetorical innovation? Can these design processes lead to novelty without repeating innovation as a dry formula?

Design and
Counterculture

Tracks Chairs

Daniel Huertas
Christiaan Nieman

The term counterculture historically refers to different moments when mainstream cultural values and institutions were challenged, usually by alternative emergent subcultures. Over the past years, counter-culture design ventures have proven a strong adaptive capacity to the oftentimes, hostile productive mainstream venues. Non-mainstream design has been especially good at finding cracks around the system and exploit those gaps for the benefit of small communities or for finding alternative ways to think and understand social processes. What is the role design could play in creating new production models or economic systems? What role could it play in challenging or presenting alternatives in the way people relate to the territory and the managing of their resources? What kind of strategies could design help developing, in order to tackle issues on inequality, social justice, and marginalization? What other possible scenarios could be set for the development of a society and a renewed idea of human progress?

Biodiversity-Driven
Design

Tracks Chairs

Giovanna Danies
Jaime Patarroyo
Pedro Aparicio

The unique and unexplored world’s natural territories offer an opportunity to spark designers’ imagination and practices in search of new solutions to everyday needs. The rapid exploitation of natural resources has accelerated climate change, making us question how can we redesign our relationship with the environment without placing at stake its biodiversity? How can the intersection between science and design take research one step further? Is it possible for scientist to question how can their knowledge be used to solve real world problems? Is it possible for designers to incorporate scientific processes in their design practice to widen the scope and impact of their projects?

– – – – – – – Call for abstracts – – – – – – –

The Scientific Committee Cumulus Bogotá 2019 is calling for abstracts related to the main topic of the conference this year, The Design After. The conference’s main goal is to imagine the possible scenarios design will be dealing in the near future, especially regarding the challenges posed by environmental and demographic critical issues. The Scientific Committee, invites design stakeholders to submit proposals reflecting on ideas, utopias, dystopias, design case studies, urban/rural planning; new technologies; artistic interpretations; thought experiments; pedagogical approaches; theoretical frameworks and strategies, to imagine what design would look like after its heyday. Submitted proposals must fit into any of the five following topics.

Sensing the City, Sensing the Rural
Somewhere, Nowhere: Wicked Design
De-innovation, Fiction, and Autonomy
Design and Counterculture
Biodiversity-Driven Design

Submission guidelines

Abstract word limit: 150-250
Full paper word limit: 2500-3000
All submission must follow APA standards for formatting and style guide

Key dates

Opening of call for abstracts: February 25, 2019
Deadline for call for abstracts: March 28, 2019

Notification of abstract acceptance: April 11, 2019
Deadline for full papers: May 17, 2018
2nd round feedback: June 4, 2019
Deliver of the final paper: June 17, 2019

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